June 2012
I dunno, it’s sort of the way I think. I have always had a lot of body dysmorphia issues where different parts of my body would kind of warp in mirrors. So I tend to think of my art that way too. If I want to draw a hulking character, I want them to be vein popping rage personified. For me how I learn anything in art is find the artist who does it how I want to do it, and then just backwards manufacture the technique over and over until it grows into my style. So I’d recommend guys like Araki, Schiele, Taiyo Matsumoto, Peter Chung, Paul Pope, Rob Liefeld, Dave McKean’s line art, Sienkiewicz, Klimt, and Ashley Wood(no surprise a lot of these guys make up my favorite artist list).
It’s one of the things that the current “realism is the best” approach in comic art right now that bothers the crap out of me. You can say so much about a character with their body dimensions, to restrict yourself to just trying to draw photo-referenced porn stars as realistically as possible is just really really lame.
That said, a firm foundation in anatomy is the actual secret to being able to bend and twist things with that special magic. And on that front, I still have a long ways to go.
But yeah. Go read all those dudes and see how they do it, and draw what they draw till your eyeballs fall out, so you can see the world how they’re seeing it—and then bring that back to your own style and you’ll be golden.
Ryan Sands is one of the most progressive indy comics publisher’s going right now. In his anthology, the Thickness, co-edited with Michael Deforge, they have brought together some of the most vital cartoonists and some of their most personal and forward thinking work, all in the pages…